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- Not to be confused with the
Transformation type of the same name.
Power-Ups are a feature in Dragon Ball Online Generations.
Mechanics[]
Power-Ups can be purchased from the Shop. Equipped Power-Ups can be activated by pressing T. Upon activation, it plays a short animation and they grant effects, in which some effects last for a limited amount of time. Each Power-Up has a cooldown.
List of Power-Ups[]
Some confirmed Power-Ups include the following:
Full Power Charge[]
Upon activation, the player's Ki bar is fully restored. Cooldown is 20 seconds. |
Full Power[]
Upon activation, the player immediately enters MAX Power. Cooldown is 40 seconds. |
Rise to Action[]
Upon activation, the player has their Defense bar upped by two. Cooldown is 60 seconds. |
Finish Sign[]
The player gains a 5% damage boost, faster charge, and faster Stamina regeneration. Effects last for 20 seconds, and cooldown is 60 seconds. |
Super Unyielding Spirit[]
The player gains a 5% damage increase, faster Ki gain from hits, and faster Defense bar regeneration. However, charging is slower. Effects last for 20 seconds, and cooldown is 60 seconds. |
Pump Up[]
The player gains a 6% Physical Damage increase. However, Stamina and Defense bar regeneration is slower. Effects last for 20 seconds, and cooldown is 60 seconds. |
Hi-Tension[]
The player gains a 6% Ki Damage increase. However, Defense bar regeneration and charging are slower. Effects last for 20 seconds, and cooldown is 60 seconds. |
Saiyan Soul[]
The player gains a 8% damage increase, and 8% damage taken is reduced. However, Stamina regeneration and charging are slower. Effects last for 20 seconds, and cooldown is 60 seconds. |
False Courage[]
The player takes 30% less damage, but also has blocking disabled. Effects last for 20 seconds, and cooldown is 60 seconds. |
Power Up to the Very Limit[]
The player gains a 10% damage increase, obtains full Stamina and Defence recovery, and automatically goes into MAX Power. However, Stamina and Defense bar regeneration and charging are slower until cooldown wears off. Effects last for 30 seconds, and cooldown is 120 seconds (2 minutes). |
All-Out[]
The player gains an 11% damage increase. However, Stamina regeneration and charging are slower. Effects last for 30 seconds, and cooldown is 120 seconds (2 minutes). |
I'm Getting Excited![]
The player gets a 12% damage increase, and faster Stamina regeneration and charging. However, defense charges slower. Effects last for 30 seconds, and cooldown is 120 seconds (2 minutes). |
Long-awaited for 100%[]
The player gains a 13% damage increase. However, they also have slower Defense bar regeneration and take 13% more damage. Effects last for 30 seconds, and cooldown is 120 seconds (2 minutes). |
Now I'm Mad![]
The player gains a 14% Physical Damage increase, and take 15% less damage. However, Stamina and Defense bar regeneration are slower. Effects last for 30 seconds, and cooldown is 120 seconds (2 minutes). |
Inexperienced Power Up[]
The player gains a 26% damage buff and 26% damage reduction, but the Ki and Stamina bar are depleted, along with slower charge, stamina regeneration and defense regeneration which persists during cooldown. This power-up lasts for 30 seconds and has a 120 second |
Burning Heart[]
The player gains a 12% ki damage buff, 12% damage reduction, and passive ki regeneration. However charging is slower while on cooldown. This power-up lasts for 30 seconds and has a 120 second cooldown. |
Unforgivable[]
14% Damage buff, 14% damage reduction, slower charge, slower defense regeration. Lasts 30 seconds. |
I'm Super Vegeta![]
The player gains a 13% damage increase, and a 13% damage taken reduction. However, Charge, Stamina and Defense bar regeneration are slower. |
Ginyu Fighting Pose[]
10% Damage buff, 15% Damage reduction, all Ginyu moves 1.5x base damage, Ginyu Force Special Combo 1.5x damage. Slower defense regeneration, lasts 30 seconds. |
Burter Fighting Pose[]
9% Damage buff, all Burter moves 1.5x more damage, Ginyu Force Special Combo x1.5 damage, faster stamina regeneration, slower defense regeration. |
Jeice Fighting Pose[]
9% Damage buff, All Jeice moves damage 1.5x, Ginyu Force Special Combo damage 1.5x, faster charge, slower defense regeneration. |
Guldo Fighting Pose[]
8% Damage buff, all Guldo moves have 1.5x damage, Ginyu Force Special Combo damage 1.5x, all stun-type moves have longer stun times. Slower defense regeneration. Lasts 30 seconds. |
Recoome Fighting Pose[]
9% Damage buff, 9% Damage reduction, all Recoome moves damage 1.5x, Ginyu Force Special Combo 1.5x damage, slower defense regeneration. |
Salza Fighting Pose[]
9% Damage buff, x1.5 damage to Salza Blade Rush. Lasts 30 seconds. |
Tips[]
- Rise to Action is best for defense.
- Full Power is best for ki.
- Finish Sign is best for Stamina.
- Power Up to the Very Limit is the best neutral option.