Dragon Ball Online Generations Wiki

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Stats

Stats measure a player's fields. The player can gain stat points via multiple methods (such as levelling up, Training Quests, masters, and using the Hyperbolic Time Chamber).

Stat Fields[]

Health[]

Health gives more health points. It is good for tanking, and lasting longer in fights. All players at level 1, no matter the race, start off with 1,000 Health.

Agility[]

Agility gives more Stamina, and less drainage from RushRushes, flight boost, and snap-vanishing. This is good for having a large Stamina supply, doing more RushRush attacks, and flying longer than usual. The player needs at least 300 in Agility so that Rush Ultimates don't take up the entire Ki bar.

Ki Control[]

Ki Control gives more maximum Ki, less drainage from BlastBlast and BeamBeam skills, and less drainage from Ki blasts. This is good for having a large ki supply and doing more Ki attacks than usual. The player needs at least 300 in Ki Control so that Blast and Beam Ultimates don't take up the entire Ki bar.

Physical Damage[]

Physical Damage determines how much melee damage the player deals. Attacks that deal Physical Damage are basic combat, RushRushes, some CounterCounters, and Rush Ultimates.

Ki Damage[]

Ki Damage determines how much damage the player can deal based on ki attacks. Attacks that deal Ki Damage are Ki blasts, BeamBeams, BlastBlasts, some CounterCounters, some EvasiveEvasives, and Beam and Blast Ultimates.

Hidden Fields[]

This is a list of stat fields that can only be noticed through means other than the Stats tab.

Damage Resistance[]

Damage Resistance is a side value that determines how much less damage the player takes. This field cannot be manually added to, as only TransformationTransformations (excluding Kaioken and the likes), and super armor can increase it.

Speed[]

Speed is a side value that determines how fast the player character travels. The player can manually add to this field by adding points to Agility. Running speed will never increase; however, it makes the player fly slightly faster when the player is out of combat. There is a soft cap on the speed increase, which is 450. Players can still get more Stamina after 450.

Stats Multipliers[]

Each race has their own stats multipliers. The actual output of a field depends on the racial multiplier and level of a player. A level 1 player has an output of 1 for every stat field and gains a 0.01 output for Health, Physical and Ki Damage along with a 0.00175 output for Agility and Ki Control per level no matter the race. For example, any race at level 5 has at least a 1.04 output for Health, Physical and Ki Damage as well as at least a 1.007 output for Agility and Ki Control.

A player gains a 0.005 stat multiplied by their racial stat multiplier for Health, Physical and Ki Damage stat inputs into that stat field along with a 0.00125 stat multiplied by their racial stat multiplier for Agility and Ki Control stat inputs into that stat field. For example, a level 5 Saiyan that has 20 stats inputted into Physical Damage has the UI output display Physical Damage as 21.9, when in reality it's 1.1445.

Furthermore, a player can calculate the damages of moves by multiplying their actual stat outputs with the Base Damages of attacks such as the moves in skills.

Stat Point Count[]

Level Total Stat Points
50 245
100 495
150 745
200 995
250 1,245
300 1,495
350 1,745
400 1,995
450 2,245
500 2,495

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