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[[File:Ground Combat Sneak Peek.gif|270px|right|Demonstration of ground combat]]
 
'''Combat''' allows the player to fight NPCs or other players. Its system of combat consists of punches and kicks.
 
'''Combat''' allows the player to fight NPCs or other players. Its system of combat consists of punches and kicks.
   
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The '''Basic Combo Set''' is the basic and primary set of combos. They are chargeable, and can end a combo. The '''Supplementary Combo Set''' is the secondary set of combos that follow up the Basic Combo Set. An '''Assault Chase''' is performed that is used after a Supplementary Combo Set. There are various Assault Chases that can be performed depending on the set of commands carried out.
 
The '''Basic Combo Set''' is the basic and primary set of combos. They are chargeable, and can end a combo. The '''Supplementary Combo Set''' is the secondary set of combos that follow up the Basic Combo Set. An '''Assault Chase''' is performed that is used after a Supplementary Combo Set. There are various Assault Chases that can be performed depending on the set of commands carried out.
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=== Blocking ===
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[[File:Block Revamp Sneak Peek.gif|thumb|left]]
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'''Blocking''' is when the player character raises their arms to block any incoming attacks. It's done so by holding down R (or the Right Bumper, depending on the device). In this state, the player is completely immune to any attacks, except for certain [[skill]]s and heavy hits; however, blocking can also drain the Defense bar.
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'''Perfect blocking''' is when the player blocks right before their opponent is about to hit them. Upon being perfect-blocked, the opponent will be stunned for a fair amount of time, allowing the player in question to do a counterattack.
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=== Deflecting ===
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[[File:Ki Blast Deflect Sneak Peek.gif|thumb|right]]
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'''Deflecting''' is when the player blocks and then presses A or D (or, depending on the device, shifts the Left Analog Stick left or right), prompting the player character to swat their arm to the side. If this command is executed while the player character is engulfed by a {{Skill|Beam|skill=Beam}} or {{Skill|Blast|skill=Blast}}, the attack will instead bend the other direction, causing the player in question no harm.
   
 
=== Stamina Break ===
 
=== Stamina Break ===
A '''Stamina Break''' is performed if the player blocks and then right-clicks (or pressing Y, depending on the player's device). Upon execution, the player's character slowly prepares a heavy hit as an orange sphere visibly shrinks into the character's body. When the sphere completely disappears, the player does a sucker punch, and if the opponent is caught by the attack, they will be completely depleted of their Defense and Stamina bars. While being Stamina-Broken, the opponent cannot do any actions that use up their Defense and Stamina bars, until they're completely replenished.
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A '''Stamina Break''', also referred to as a '''Defense Break''', is performed if the player blocks and then right-clicks (or presses Y, depending on the player's device). Upon execution, the player's character slowly winds up a punch as an orange sphere visibly shrinks into the character's body. When the sphere completely disappears, the character does a sucker punch; should the opponent get caught by the attack, their Defense bar will be completely drained. While being Stamina-Broken, the opponent cannot do any actions that use up their Defense bar, until they're completely replenished.
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A '''Heavy Stamina Break''', or '''Heavy Defense Break''', is an enhanced version of the Stamina Break, where the same command is carried out but the player has to be in MAX Power mode. Upon being Heavy Stamina-Broken, the opponent is forced into stun-lock recovery mode, meaning they are completely immobilized, regardless on whether or not they take damage or knockback, until their Defense bar is fully replenished.
   
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=== Ki Blast ===
A '''Heavy Stamina Break''' is an enhanced version of the Stamina Break, where the same command is carried out but the player has to be in MAX Power mode. Upon being Heavy Stamina-Broken, the opponent is forced into stun-lock recovery mode, meaning they are completely immobilized until either their Defense or Stamina bar is fully replenished.
 
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'''Ki blasts''' are tiny orbs of energy that can be fired by pressing F (or B, depending on the device). The balls of energy take up a bit off the Ki bar and deal minimal Ki Damage, but also have minor tracking. Like {{Skill|Beam|skill=Beams}} or {{Skill|Blast|skill=Blasts}}, they can be deflected.
   
 
== Bars ==
 
== Bars ==
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=== Stamina Bar ===
 
=== Stamina Bar ===
The Stamina bar is the dark blue bar that is below the Ki bar. It determines the player's Stamina, or how much they can endure fast flying or using {{Skill|Rush|skill=Rushes}} or {{Skill|Counter|skill=Counters}}. When the Stamina bar is at 15% it turns yellow, and when it is down to 5% it turns red. When it is fully down, the player is unable to fast fly or use {{Skill|Rush|skill=Rushes}} or {{Skill|Counter|skill=Counters}}. It cannot be regained by charging. Unlike players, NPCs don't have a Stamina bar, so they have an infinite amount of Stamina.
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The Stamina bar is the dark blue bar that is below the Ki bar. It determines the player's Stamina, or how much they can endure fast flying or using {{Skill|Rush|skill=Rushes}} or {{Skill|Counter|skill=Counters}}. When the Stamina bar is at 15% it turns yellow, and when it is down to 5% it turns red. When it is fully down, the player is unable to fast fly or use {{Skill|Rush|skill=Rushes}} or {{Skill|Counter|skill=Counters}} and loses consciousness momentarily. It cannot be regained by charging. Unlike players, NPCs don't have a Stamina bar, so they have an infinite amount of Stamina.
   
 
Ways to lose Stamina are:
 
Ways to lose Stamina are:
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For players, ways to use up the Defense bar are:
 
For players, ways to use up the Defense bar are:
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* Snap Vanishing. It depletes 1 Defense Bar per Vanish.
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* Blocking. This slowly depletes the Defense bar.
 
* Using an {{Skill|Evasive|skill=Evasive}}. This uses up two Defense bars.
 
* Using an {{Skill|Evasive|skill=Evasive}}. This uses up two Defense bars.
 
* Being Stamina-Broken. This completely depletes the Defense bar, and the player is unable to use up the Defense bar until the bar is fully replenished.
 
* Being Stamina-Broken. This completely depletes the Defense bar, and the player is unable to use up the Defense bar until the bar is fully replenished.
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== Miscellaneous Features ==
 
== Miscellaneous Features ==
=== Taunt ===
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=== Beam Clash ===
[[File:Taunt Sneak Peek.gif|thumb|right]]
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[[File:Beam Clash.png|thumb|right]]
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'''Beam clashes''' (or '''beam struggles''') are triggered when two nearby players fire {{Skill|Beam|skill=Beams}} at each other almost simultaneously.
'''Taunts''' are an upcoming feature in [[Dragon Ball Online Generations]], confirmed by [[SonnyDhaBoss]].
 
   
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Upon triggering a beam clash, both parties are instructed to press the F key as fast as they can. Whoever can spam the F key faster than the other wins the struggle, and the losing side gets their beam cancelled out and becomes engulfed by their opponent's beam. The damage of each opponents' beams during a beam struggle gets multiplied by 1.5.
Taunts are a cosmetic feature that can be activated by pressing C. It is currently unknown what benefits, if any, are given to the player.
 
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Both players cannot be damaged by outside forces, up until their beam struggle is done.
 
{{-}}
 
{{-}}
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== Site Navigation ==
 
== Site Navigation ==
 
{{Gameplay}}
 
{{Gameplay}}

Latest revision as of 04:55, 16 December 2022

Demonstration of ground combat

Combat allows the player to fight NPCs or other players. Its system of combat consists of punches and kicks.

Basic Combat

Basic combat refers to the punches and kicks that are performed by left-clicking and right-clicking or pressing Q and E (or pressing X on the controller, depending on the player's device).

Combos

Combo List

A combo is a sequence of punches and kicks that are executed when left-clicking and right-clicking (or pressing Q and E or X and Y, depending on the platform). Carrying out the commands in a certain order will execute a special move.

The Basic Combo Set is the basic and primary set of combos. They are chargeable, and can end a combo. The Supplementary Combo Set is the secondary set of combos that follow up the Basic Combo Set. An Assault Chase is performed that is used after a Supplementary Combo Set. There are various Assault Chases that can be performed depending on the set of commands carried out.

Blocking

Block Revamp Sneak Peek

Blocking is when the player character raises their arms to block any incoming attacks. It's done so by holding down R (or the Right Bumper, depending on the device). In this state, the player is completely immune to any attacks, except for certain skills and heavy hits; however, blocking can also drain the Defense bar.

Perfect blocking is when the player blocks right before their opponent is about to hit them. Upon being perfect-blocked, the opponent will be stunned for a fair amount of time, allowing the player in question to do a counterattack.

Deflecting

Ki Blast Deflect Sneak Peek

Deflecting is when the player blocks and then presses A or D (or, depending on the device, shifts the Left Analog Stick left or right), prompting the player character to swat their arm to the side. If this command is executed while the player character is engulfed by a BeamBeam or BlastBlast, the attack will instead bend the other direction, causing the player in question no harm.

Stamina Break

A Stamina Break, also referred to as a Defense Break, is performed if the player blocks and then right-clicks (or presses Y, depending on the player's device). Upon execution, the player's character slowly winds up a punch as an orange sphere visibly shrinks into the character's body. When the sphere completely disappears, the character does a sucker punch; should the opponent get caught by the attack, their Defense bar will be completely drained. While being Stamina-Broken, the opponent cannot do any actions that use up their Defense bar, until they're completely replenished.

A Heavy Stamina Break, or Heavy Defense Break, is an enhanced version of the Stamina Break, where the same command is carried out but the player has to be in MAX Power mode. Upon being Heavy Stamina-Broken, the opponent is forced into stun-lock recovery mode, meaning they are completely immobilized, regardless on whether or not they take damage or knockback, until their Defense bar is fully replenished.

Ki Blast

Ki blasts are tiny orbs of energy that can be fired by pressing F (or B, depending on the device). The balls of energy take up a bit off the Ki bar and deal minimal Ki Damage, but also have minor tracking. Like BeamBeams or BlastBlasts, they can be deflected.

Bars

The bars refer to the interfaces seen on the top left corner of the player's screen.

Health Bar

The Health bar is the green bar that determines the player's Health (or HP), or how much more damage the player can endure. Whenever the player is down to ~15% HP, the bar turns red. Should the Health bar be completely depleted, the player (or NPC) will die, giving them the choice to either respawn with full HP (and other bars full) or go to the Other World.

When locking on a player or a fightable NPC, the player can see their Health bar on the top right corner, which is red instead of green.

For either players or NPCs, ways to lose HP are:

  • Getting hit by basic combat, such as punches and kicks.
  • Getting hit by BlastBlasts, BeamBeams, RushRushes, CounterCounters, or Ultimates.
  • Getting hit by ki blasts. For enemies, however, ki blasts no longer damage them whenever they're down to 1 HP.
  • Getting Stamina-Broken.
  • Getting thrown.
  • Using any form of Kaioken (from mastery levels UnmasteredBlank StarBlank StarBlank StarBlank Star to Tier 3StarStarStarBlank Star). This is not the case for enemies.
  • Using Blue Kaioken. This is not the case for enemies.
  • Being successfully absorbed by a Majin player. This instantly kills the player, and is not the case for enemies.
  • ResettingFandom character. This instantly kills the player, and is not the case for enemies.

For players, ways to regain HP are:

  • Leveling up. This restores the player to full HP (and other bars full as well).
  • Using Senzu Beans and Half Senzu Beans.
  • Using Regeneration, which is a race ability exclusive to Namekians.
  • Using Super Regeneration, which is a race ability exclusive to Majins.
  • Standing still, if the player is a Bio-Android.

For enemies, ways to regain HP are:

  • Not taking damage for a while after aggroWiktionary.
  • Transforming. Certain enemies such as Frieza and Cooler are capable of doing so.

Ki Bar

The Ki bar is the yellow bar that is below the HP bar, between that and the Stamina bar. It determines how much ki the player has, meaning how many ki blasts or BeamBeam or BlastBlast skills the player can perform. Doing the aforementioned moves uses up the Ki bar, and the usual way of replenishing the Ki bar is charging.

Stamina Bar

The Stamina bar is the dark blue bar that is below the Ki bar. It determines the player's Stamina, or how much they can endure fast flying or using RushRushes or CounterCounters. When the Stamina bar is at 15% it turns yellow, and when it is down to 5% it turns red. When it is fully down, the player is unable to fast fly or use RushRushes or CounterCounters and loses consciousness momentarily. It cannot be regained by charging. Unlike players, NPCs don't have a Stamina bar, so they have an infinite amount of Stamina.

Ways to lose Stamina are:

  • Fast-flying.
  • Using RushRushes or CounterCounters.
  • Being Stamina-Broken.
  • Being hit with basic combat by a Tuffle player.

Ways to regain Stamina are:

  • Waiting, not doing anything that uses up Stamina. The Stamina bar slowly regenerates over time. Certain Power-Ups can speed up or slow down this regeneration process.
  • Using Divine Water and Ultra Divine Water.

Defense Bar

The Defense bar, sometimes called the Evasive bar, is the set of five lavender bars located beside the Ki bar. It allows the player to dodge.

For players, ways to use up the Defense bar are:

  • Snap Vanishing. It depletes 1 Defense Bar per Vanish.
  • Blocking. This slowly depletes the Defense bar.
  • Using an EvasiveEvasive. This uses up two Defense bars.
  • Being Stamina-Broken. This completely depletes the Defense bar, and the player is unable to use up the Defense bar until the bar is fully replenished.

For players, ways to regain the Defense bar are:

Miscellaneous Features

Beam Clash

Beam Clash

Beam clashes (or beam struggles) are triggered when two nearby players fire BeamBeams at each other almost simultaneously.

Upon triggering a beam clash, both parties are instructed to press the F key as fast as they can. Whoever can spam the F key faster than the other wins the struggle, and the losing side gets their beam cancelled out and becomes engulfed by their opponent's beam. The damage of each opponents' beams during a beam struggle gets multiplied by 1.5.

Both players cannot be damaged by outside forces, up until their beam struggle is done.

Site Navigation

Gameplay
Manuals
PC ControlsXbox Controls
Features
AccessoryAnimalAnimationBlue KaiokenClothingCombatDragon BallEnemyFusionItemKaiokenMasterPlayable RacePower-UpSkillZeni
User Interfaces
Character CreationEXPForm MasteryGame PassMenuMusicQuest (Raid Quest)ServerShopStatsTitleWorld
Game Modes
Ranked MatchesTournament ModeTraining Mode